Contents

1 3D

1.1 Console - Platforms

1.1.1 PS3

1.1.2 PS2

1.1.3 iOs_Android

1.2 VR

1.3 Coarse shading

1.4 3d Engines

1.4.1 Unity

1.4.2 Unreal

1.4.3 Crytek

1.4.4 Frostbite

1.4.5 Other engines

1.5 Vibility

1.6 Virtual Textures - Sparse Voxel Octree - Voxels

1.7 Demoscene

1.8 Lighting

1.8.1 Stochastic

1.8.2 IES lights

1.8.3 Global Illumination

1.8.4 BRDF literature

1.8.5 PBR - Physically Based Lighting

1.8.6 SSAO

1.9 Camera, Physically Based Camera

1.10 Shadows

1.11 Deferred rendering - ForwardPlus - Tile based rendering

1.12 AA_and_PostFX

1.13 Terrain_Nature

1.14 Animation

1.15 Ray-Tracing

1.16 DirectRaytracing DRX Nvidia RTX - Vulkan Raytracing

1.17 Shaders

1.17.1 Shader intrinsics

1.17.2 Shadertoy and shader examples

1.18 OpenGL

1.18.1 OpenGL-ES

1.18.2 OpenGL Extensions

1.19 Vulkan

1.20 Direct3D

1.20.1 D3DX effects

1.21 Larrabee

1.22 Geometry Image

1.23 Models, textures, pipeline

1.23.1 Data_formats

1.23.2 InsideObj

1.23.3 Human_Skin_Hair

1.23.4 Capture

1.23.5 Subdivision

1.24 Particles

1.25 Procedural

1.26 Physic

1.27 Water

1.28 Space

1.29 Volume rendering

1.30 Ati Nvidia Intel specifics

1.31 Transparent_OIT

1.32 Effects VFX

1.33 Color space, filters, distance field

1.34 Others

1.35 Tools

1.36 Books_Confs

2 Computer Vision

2.1 Compressive Sampling

3 Code tips

3.1 System

3.2 Hash

3.3 String hash and comparison

3.4 Intrinsic SSE

3.5 Misc

4 Algorithms

5 Languages

5.1 Language_and_future

5.2 C++

5.3 C#

5.4 Google Go

5.5 Lisp

5.6 Functional languages - other languages

5.7 Java

5.8 Quantum

6 Maths

7 Multithreading Parallel

8 People

9 Conferences_Books

10 MailList Archives

11 Libs refs

12 Build system

13 Test systems

14 Collision_Physic

15 Signal

16 Sound

17 Compression

18 Cryptography

19 Data, statistics, recommender

19.1 Netflix

20 GpGpu

21 Game_AI

22 AI

22.1 HumanLearning

22.2 MachineLearning

22.3 Neurons

23 NeuralNetwork

24 Web

24.1 CSS

24.2 Image gallery

24.3 Text editors inside page

24.4 GoogleMap

24.5 EverCookie

25 Network

26 Papers / A ranger

27 Animation

28 Tools

28.1 Source versionning

28.1.1 SVN_Webdav

28.2 Visual Studio

28.3 Vim

28.4 Linux dev

29 GamePlatformStats

30 Management

31 History + Fun

32 Others

33 Conferences





Technical links


Permanent link 3D   

Console - Platforms



PS3

PS2

iOs_Android


  • SDL for Android in 10 drunken steps Where there's a will, be fast
  • WindowManager.LayoutParams Android Developers
  • Developing an Accessibility Service Android Developers





  • SDL for Android in 10 drunken steps Where there's a will, be fast


  • VR



  • The Untold Story of Magic Leap, the World's Most Secretive Startup Wired



  • Virtual Reality & The Future of the Web Air Mozilla


  • Microsoft announces Windows Holographic with HoloLens headset The Verge
  • Coarse shading

    3d Engines

  • Render Graph Optimization Scribbles ninepoints

  • Unity

    Unreal

  • Unreal Engine Unreal Engine 4.7 Release Notes
  • Crytek

  • Crytek's Cinebox - an update fxguide
  • Frostbite

    Other engines




    Vibility


    Virtual Textures - Sparse Voxel Octree - Voxels


    Demoscene


  • Squish by AND 2002 64k intro
  • Photon - Fairlight NVScene 60fps
  • Lighting

  • Shiny and CLEAN UMBC Games, Animation and Interactive Media
  • Water drop 3a - Physically based wet surfaces Sébastien Lagarde
  • Water drop 4a - Reflecting wet world Sébastien Lagarde

  • Stochastic

    IES lights

  • IES File Format Lighting (2.2K views)
  • Global Illumination

    BRDF literature

  • Ambient Dice Specular Approximation torust.me

  • PBR - Physically Based Lighting


    SSAO

    Camera, Physically Based Camera

    Shadows


    Deferred rendering - ForwardPlus - Tile based rendering




    AA_and_PostFX

  • A screen-space approach to rendering polylines on terrain AGI Blogs
  • Fixing screen-space deferred decals Bart Wronski

  • DX11 Perspective Matrix Jittering Temporal AA Yakiimo3D
  • Terrain_Nature


    Animation



    Ray-Tracing

  • From screen space to voxel space Tuxedolabs Blog


  • Master's Thesis: Real-Time Dynamic Radiosity for High Quality Global Illumination Marries van de Hoef
  • DirectRaytracing DRX Nvidia RTX - Vulkan Raytracing


    Shaders

  • Inverse trigonometric functions GPU optimization for AMD GCN architecture Sébastien Lagarde

  • Shader intrinsics

    Shadertoy and shader examples

    OpenGL

    OpenGL-ES

    OpenGL Extensions





    Vulkan

    Direct3D




    D3DX effects


    Larrabee

  • Dr. Dobb's A First Look at the Larrabee New Instructions (LRBni) April 1, 2009
  • Geometry Image

    Models, textures, pipeline




    Data_formats




    InsideObj

    Human_Skin_Hair


  • Makehuman Open source tool for making 3D characters
  • Capture

    Subdivision

    Particles

    Procedural

    Physic


    Water

    Space

    Volume rendering


    Ati Nvidia Intel specifics


  • High-Performance Software Rasterization on GPUs Research

  • Transparent_OIT

    Effects VFX

  • Fixing screen-space deferred decals Bart Wronski

  • GDC2014 - Art directing effects for inFAMOUS: Second Son fxguide
  • Color space, filters, distance field

    Others



    Tools

    Books_Confs




    Permanent link Computer Vision   


  • An Introduction to the NVIDIA Optical Flow SDK NVIDIA Developer Blog

  • monodepth - Unsupervised Monocular Depth Estimation with Left-Right Consistency UCL Visual Computing
  • OpenNI 2 Downloads and Documentation The Structure Sensor


  • Compressive Sampling

  • Compressed Sensing in Neuroscience Brain Windows

  • Permanent link Code tips   

    System






    Hash


    String hash and comparison

    Intrinsic SSE

    Misc






    Permanent link Algorithms   




    Permanent link Languages   

    Language_and_future


    C++


  • Make VC++ Compiles Fast Through Parallel Compilation Random ASCII




  • C#

    Google Go

    Lisp

    Functional languages - other languages


    Java

    Quantum


    Permanent link Maths   



  • Moonshine theory I: symmetry, numbers, and Monstrous Moonshine Brandon Rayhaun
  • Same Stats, Different Graphs: Generating Datasets with Varied Appearance and Identical Statistics through Simulated Annealing Autodesk Research

  • Permanent link Multithreading Parallel   

  • volatile vs. volatile Dr Dobb's


  • Permanent link People   

  • Ramblings in Valve Time Valve

  • Permanent link Conferences_Books   









    Permanent link MailList Archives   

  • d3d-list Google Groups
  • DIRECTXPRO Google Groups

  • Permanent link Libs refs   







    Permanent link Build system   


    Permanent link Test systems   


    Permanent link Collision_Physic   





    Permanent link Signal   


    Permanent link Sound   

  • Wwise Audiokinetic
  • JUCE JUCE

  • Permanent link Compression   


    Permanent link Cryptography   


    Permanent link Data, statistics, recommender   

    Netflix




    Permanent link GpGpu   



  • OpenACC NVIDIA Developer Zone


  • Intel® Distribution of OpenVINO™ Toolkit for Linux* Intel® Distribution of OpenVINO™ Toolkit Intel® Software

  • Reading Between The Threads: Shader Intrinsics NVIDIA Developer

  • Permanent link Game_AI   


    Permanent link AI   





  • KTH Marin Saric Unraveling the myths of robots
  • HumanLearning





    MachineLearning

  • Probabilistic Graphical Models Coursera Daphne Koller
  • Machine Learning Coursera Andrew Ng
  • Machine Learning Coursera Pedro Domingos

  • Computer chatbot 'Eugene Goostman' passes the Turing test ZDNet
  • Neurons


    Permanent link NeuralNetwork   



    Permanent link Web   


    CSS

    Image gallery

    Text editors inside page

    GoogleMap



    EverCookie


    Permanent link Network   


  • Gaffer on Games Snapshots and Interpolation

  • Permanent link Papers / A ranger   



    Permanent link Animation   


    Permanent link Tools   







    Source versionning



    SVN_Webdav

  • Using check-case-insensitive.py on Windows Subversionary
  • Visual Studio





    Vim


    Linux dev




    Permanent link GamePlatformStats   



    Permanent link Management   


    Permanent link History + Fun   

  • Apple disk controler under 256 bytes


  • ReCode - Apple disk controler under 256 bytes

  • Permanent link Others   




    Permanent link Conferences