Contents

1 3D

1.1 Console - Platforms

1.2 PS3

1.3 PS2

1.4 iOs_Android

1.5 VR

1.6 3d Engines

1.7 Vibility

1.8 Virtual Textures - Sparse Voxel Octree - Voxels

1.9 Demoscene

1.10 Lighting

1.11 IES lights

1.12 Global Illumination

1.13 BRDF literature

1.14 PBR - Physically Based Lighting

1.15 SSAO

1.16 Stochastic

1.17 Camera, Physically Based Camera

1.18 Shadows

1.19 Deferred rendering - ForwardPlus - Tile based rendering

1.20 AA_and_PostFX

1.21 Terrain_Nature

1.22 Animation

1.23 Ray-Tracing

1.24 Shaders

1.25 OpenGL

1.26 Vulkan

1.27 Direct3D

1.28 D3DX effects

1.29 Larrabee

1.30 Models, textures, pipeline

1.31 Data_formats

1.32 InsideObj

1.33 Human_Skin_Hair

1.34 Subdivision

1.35 Particles

1.36 Procedural

1.37 Physic

1.38 Water

1.39 Space

1.40 Volume rendering

1.41 Ati Nvidia Intel specifics

1.42 Transparent_OIT

1.43 Effects VFX

1.44 Color space, filters, distance field

1.45 Others

1.46 Tools

1.47 Books_Confs

2 Computer Vision

3 Code tips

3.1 LowLevel

3.2 System

3.3 Hash

3.4 Intrinsic SSE

3.5 Random

4 Algorithms

5 Languages

5.1 Language_and_future

5.2 C++

5.3 C#

5.4 Google Go

5.5 Lisp

5.6 Functional languages - other languages

5.7 Java

5.8 Quantum

6 Maths

7 Multithreading Parallel

8 People

9 Conferences_Books

10 MailList Archives

11 Libs refs

12 Build system

13 Test systems

14 Collision_Physic

15 Signal

16 Sound

17 Compression

18 Cryptography

19 Data, statistics, recommender

19.1 Netflix

20 GpGpu

21 Game_AI

22 AI

22.1 HumanLearning

22.2 MachineLearning

22.3 Neurons

23 NeuralNetwork

24 Web

24.1 CSS

24.2 Image gallery

24.3 Text editors inside page

24.4 GoogleMap

24.5 EverCookie

25 Network

26 Papers / A ranger

27 Animation

28 Tools

28.1 Source versionning

28.2 SVN_Webdav

28.3 Visual Studio

28.4 Vim

28.5 Linux dev

29 GamePlatformStats

30 Management

31 History + Fun

32 Others

33 Conferences





Technical links


Permanent link 3D   

Console - Platforms



PS3

PS2

iOs_Android










VR








3d Engines










Vibility

Virtual Textures - Sparse Voxel Octree - Voxels


Demoscene


Lighting


IES lights

Global Illumination

BRDF literature


PBR - Physically Based Lighting


SSAO

Stochastic


Camera, Physically Based Camera

Shadows


Deferred rendering - ForwardPlus - Tile based rendering




AA_and_PostFX


Terrain_Nature

Animation



Ray-Tracing


Shaders


OpenGL





Vulkan

Direct3D




D3DX effects


Larrabee

Models, textures, pipeline



Data_formats




InsideObj

Human_Skin_Hair


Subdivision


Particles

Procedural

Physic


Water

Space

Volume rendering


Ati Nvidia Intel specifics



Transparent_OIT

Effects VFX

Color space, filters, distance field

Others



Tools

Books_Confs




Permanent link Computer Vision   





Permanent link Code tips   

LowLevel

System





Hash


Intrinsic SSE

Random






Permanent link Algorithms   




Permanent link Languages   

Language_and_future

C++






C#

Google Go

Lisp

Functional languages - other languages


Java

Quantum


Permanent link Maths   



Permanent link Multithreading Parallel   



Permanent link People   


Permanent link Conferences_Books   









Permanent link MailList Archives   


Permanent link Libs refs   







Permanent link Build system   


Permanent link Test systems   


Permanent link Collision_Physic   





Permanent link Signal   


Permanent link Sound   


Permanent link Compression   


Permanent link Cryptography   


Permanent link Data, statistics, recommender   

Netflix




Permanent link GpGpu   





Permanent link Game_AI   


Permanent link AI   





HumanLearning





MachineLearning


Neurons


Permanent link NeuralNetwork   


Permanent link Web   


CSS

Image gallery

Text editors inside page

GoogleMap



EverCookie


Permanent link Network   



Permanent link Papers / A ranger   



Permanent link Animation   


Permanent link Tools   







Source versionning



SVN_Webdav

Visual Studio





Vim


Linux dev




Permanent link GamePlatformStats   



Permanent link Management   


Permanent link History + Fun   




Permanent link Others   




Permanent link Conferences