Contents

1 3D

1.1 Console - Platforms

1.1.1 Mobile GPU

1.1.2 PS3

1.1.3 PS2

1.2 VR

1.3 Coarse shading

1.4 3D Engines

1.4.1 Unity

1.4.2 Unreal

1.4.3 Crytek

1.4.4 Frostbite

1.4.5 Other engines

1.4.6 Compact Frame Buffer

1.5 Machine Learning rendering

1.6 Vibility

1.7 Visibility Buffer

1.8 Deferred rendering - ForwardPlus - Tile based rendering

1.9 Geometry Image

1.10 Virtual Textures - Sparse Voxel Octree - Voxels

1.11 Demoscene

1.12 Lighting

1.12.1 Stochastic

1.12.2 IES lights

1.12.3 Global Illumination

1.12.4 BRDF literature

1.12.5 PBR - Physically Based Lighting

1.12.6 SSAO, GTAO

1.13 Camera, Physically Based Camera

1.14 Shadows

1.15 AA_and_PostFX

1.16 Terrain_Nature

1.17 Animation

1.18 Ray-Tracing

1.19 DirectRaytracing DRX Nvidia RTX - Vulkan Raytracing

1.20 Shaders

1.20.1 Shader intrinsics

1.20.2 Shadertoy and shader examples

1.21 OpenGL

1.21.1 OpenGL-ES

1.21.2 OpenGL Extensions

1.22 Vulkan

1.23 Direct3D

1.23.1 D3DX effects

1.24 WebGPU WebGL Three.js

1.25 Larrabee

1.26 Models, textures, pipeline

1.26.1 Data_formats

1.26.2 InsideObj

1.26.3 Human_Skin_Hair

1.26.4 Capture

1.26.5 Subdivision

1.26.6 Geometry in neural network

1.27 Procedural

1.28 Physic

1.29 Water

1.30 Space

1.31 Volume rendering

1.32 Ati Nvidia Intel specifics

1.33 Transparent_OIT

1.34 Particles

1.35 Effects VFX

1.36 Color space, filters, distance field

1.37 Others

1.38 Tools

1.38.1 Blender

1.39 Books_Confs

2 Computer Vision

2.1 Compressive Sampling

3 Code tips

3.1 System

3.2 Hash

3.3 String hash and comparison

3.4 Intrinsic SSE

3.5 CPU

3.6 Misc

4 Algorithms

5 Languages

5.1 Language_and_future

5.2 Rust

5.3 C++

5.4 C#

5.5 Google Go

5.6 Lisp

5.7 Functional languages - other languages

5.8 Java

5.9 Quantum

5.10 Apple, Swift...

6 Maths

6.1 Matrix, Quaternion

6.2 Maths Libs

6.3 Approximations

6.4 Random noise

7 Multithreading Parallel

8 People

9 Conferences_Books

10 MailList Archives

11 Libs refs

12 Build system

13 Test systems

14 Signal

15 Sound

16 Compression

17 Cryptography

18 Data, statistics, recommender

18.1 Netflix

19 iOs_Android

20 GpGpu

21 Game_AI

22 AI

22.1 HumanLearning

22.2 Neurons

23 NeuralNetwork

23.1 Transformers, attention, LLM, GPT, Bard and co

23.2 Image generation, Stable Diffusion

23.3 Gaussian splatting, NeRF

23.4 MachineLearning

24 Web

24.1 CSS

24.2 Javascript Typescript

24.3 Image gallery

24.4 Text editors inside page

24.5 GoogleMap

24.6 EverCookie

25 Network

26 Papers / A ranger

27 Tools

27.1 Source versionning

27.1.1 SVN_Webdav

27.2 Visual Studio

27.3 Vim

27.4 Linux dev

28 GamePlatformStats

29 Management

30 History + Fun

31 Others

32 Conferences





Technical links


Permanent link 3D   

Console - Platforms





Mobile GPU

PS3

PS2

VR








Coarse shading

3D Engines



Unity

Unreal

Crytek

Frostbite

Other engines




Compact Frame Buffer

Machine Learning rendering

Vibility


Visibility Buffer


Deferred rendering - ForwardPlus - Tile based rendering




Geometry Image

Virtual Textures - Sparse Voxel Octree - Voxels


Demoscene


Lighting


Stochastic

IES lights

Global Illumination

BRDF literature


PBR - Physically Based Lighting


SSAO, GTAO

Camera, Physically Based Camera

Shadows


AA_and_PostFX


Terrain_Nature


Animation




Ray-Tracing




DirectRaytracing DRX Nvidia RTX - Vulkan Raytracing


Shaders




Shader intrinsics

Shadertoy and shader examples

OpenGL



OpenGL-ES

OpenGL Extensions





Vulkan

Direct3D




D3DX effects


WebGPU WebGL Three.js


Larrabee

Models, textures, pipeline




Data_formats





InsideObj

Human_Skin_Hair


Capture

Subdivision

Geometry in neural network

Procedural

Physic







Water

Space

Volume rendering


Ati Nvidia Intel specifics



Transparent_OIT

Particles

Effects VFX



Color space, filters, distance field

Others



Tools

Blender

Books_Confs




Permanent link Computer Vision   





Compressive Sampling



Permanent link Code tips   

System






Hash


String hash and comparison

Intrinsic SSE

CPU

Misc









Permanent link Algorithms   





Permanent link Languages   

Language_and_future

Rust

C++






C#

Google Go

Lisp

Functional languages - other languages


Java

Quantum

Apple, Swift...



Permanent link Maths   





Matrix, Quaternion





Maths Libs

Approximations

Random noise



Permanent link Multithreading Parallel   




Permanent link People   



Permanent link Conferences_Books   










Permanent link MailList Archives   



Permanent link Libs refs   








Permanent link Build system   




Permanent link Test systems   




Permanent link Signal   



Permanent link Sound   



Permanent link Compression   



Permanent link Cryptography   



Permanent link Data, statistics, recommender   

Netflix






Permanent link iOs_Android   










Permanent link GpGpu   








Permanent link Game_AI   



Permanent link AI   





HumanLearning







Neurons



Permanent link NeuralNetwork   

Transformers, attention, LLM, GPT, Bard and co

Image generation, Stable Diffusion

Gaussian splatting, NeRF







MachineLearning



Permanent link Web   


CSS

Javascript Typescript

Image gallery

Text editors inside page

GoogleMap



EverCookie



Permanent link Network   




Permanent link Papers / A ranger   





Permanent link Tools   







Source versionning



SVN_Webdav

Visual Studio





Vim


Linux dev





Permanent link GamePlatformStats   




Permanent link Management   



Permanent link History + Fun   











Permanent link Others   





Permanent link Conferences   




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