Bump Mapping + Per pixel lighting

made on an AthlonXP with a Geforce2MX

               

           

Carmack's reverse shadow volume trick in action. Lacks soft shadows and Cass's anti-popping.

Self shadowing

Inside shadow volume

Inside shadow volume
the shadow on the left comes from... the triangles of a light spot =-|


                 

                 

     
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email : Sly