Yac3De 2.0

VR on Android smartphone

Yac3De 2.0 - Fast Global Illumination

My faked Global Illumination requires 4 seconds of precomputation for the two above models, then it can be lighted with moving lights and dynamic Global Illumination.
TODO: use occlusion from shadows when computing light bounces.


Features of Yac3De 1.0, my previous 3d engine

My engine is quite generic, it can display either inside scene, or outside scene (terrains), or both at the same time.

Used libraries   

A small demo please ?   

Removed as it was far too old.

Documentations about rendering with OpenGL

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email : Sly