Documentations for 3D programming
My documentations
A few programming tricks
Fixed pipeline Multitexturing
NVidia's
Vertex Array Range
Lighting, Shadow casting
Per pixel lighting - Bump mapping
Soft shadows
FBO - Frame Buffer Object
Direct3D or OpenGL ?
Raytracing
Real 3d shadows on the Nintendo DS
Most of the docs I used :
General
FlipCode.com
Realtime shadows by Vector/Vertigo
Tom Hammersley
's pages about 3D
Zed3D
by
Sébastien Loisel
3dIca
OpenGL
The official OpenGL web pages
The official OpenGL forums
SGI's "Way cool, way fast OpenGL rendering techniques"
Romka Graphics
Nehe's tutorials
OpenGL faq
Software engines
Fast affine texture mapping by MRI / Doomsday
The road to enlightenment by Shawn Hargreaves
Some advice
Main page
email :
Sly