Welcome to my page.
I'm a self taught 3D programmer, used to work in the video games industry for 12 years.
Here's the
list of video games I worked on, from strategy to management and platform/action, running on handheld, salon consoles and PC.

Conformal Foveated Rendering: a foveation method assigning pixels to the final image with a variable density (more in the acute area).
Publication
Standard foveated rendering on the left, C-FR on the right:
