I'm Sylvain Vignaud, and I'm a programmer working on real time 3D application such as video games and simulators.
I love pushing the limits of what's possible, optimizing as much as possible and doing effects no one has done before.
I've taught myself to program on Apple ][ and on PC since the 80ies, and I started programming 2D graphics in assembly since 1993, 3d software renderers in 1997 and GPU accelerated software in 2001.
I worked on several games from the Star Wars, Prince of Persia, Your Shape Fitness Evolved licenses; and from now on the next BioWare games.
Here's the
list of video games I worked on, ranging from strategy to management and platform/action, running on handheld, salon consoles and PC.

Conformal Foveated Rendering: a foveation method assigning pixels to the final image with a variable density (more in the acute area).
Publication
Standard foveated rendering on the left, C-FR on the right:
