Welcome to my page. I'm a self taught 3D programmer, used to work in the video games industry for 12 years.

Here's the list of video games I worked on, from strategy to management and platform/action, running on handheld, salon consoles and PC.
Games I worked on
Conformal Foveated Rendering: a foveation method assigning pixels to the final image with a variable density (more in the acute area). Publication

Standard foveated rendering on the left, C-FR on the right:
Conformal foveated rendering comparison
Temporal AntiAliasing
Temporal Anti-Aliasing
Metaballs
Fast 3D Metaballs on GPU
Mass Lighting
My implementation of Crytek's Massive Lighting
.
Global Illumination
Per vertex pseudo global illumination in real time on CPU
.
Star Wars - The Clone Wars - Jedi Alliance
Complex and animated realtime shadows on Nintendo DS
.
Soft Shadows
Soft shadows on TNT/TNT2/Geforce2's fixed pipeline
.


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email : Sly